by miansimmons | Mar 3, 2024 | bio, climate, cyber, framing, nuclear
Fermi’s Fate: A Game of Existential Gambits By Mia Simmons, Aidan Jones, Audrey Scott, and Daniela Chen We created a board game called “Fermi’s Fate: A Game of Existential Gambits” that contextualizes the existential risks covered in class, educating players and...
by kelleherjt | Jun 28, 2021 | bio, climate, cyber, nuclear, salience
By Janet and Jane Tunde Kelleher Introduction & Motivation: Poll after poll, potential crisis after potential crisis, the class concurred that, on our current trajectory, humanity is doomed, and that societal transformation has the most promise to avert such...
by yumingl | Jun 6, 2021 | climate, cyber, nuclear, origin, risk
Blog of Yehong: Our story started with a simple idea: if an artificial intelligence went rogue and created cyber-enabled information chaos, how would humanity end? Hence, the prototype of the story was that two ambitious capitalists decided to develop an artificial...
by jtello2 | Jun 6, 2021 | climate, policy, risk, salience
Link to the Paper! In this paper, I aimed to address the reasoning behind why policy implementation is such a complicated and lengthy process when dealing with climate change. Imagining a timescale for impending doom is difficult, and imagining a solution that holds...
by vaodview | Jun 5, 2021 | climate, framing, solutions
BPRO_25800_Final_Paper_Soloview_Vasily Let me start off by saying I am not trying to convince you to become a communist. If I do, great! But more importantly, I am trying to simply bring up a conceptual framing and a vision of a future that I think has not been...
by emohsin | Jun 5, 2021 | bio, climate, nuclear, policy
Threat Level Midnight: A Board Game On the End of the World Rule Book: Threat Level Midnight Rules Motivation Coming into this class I found it difficult to comprehend what the end of the world would look like. I was aware of some of the threats relating to nuclear...