Here is a list of projects that I have been a part of over the recent years. I’ve include links to repositories when applicable, I also have included upcoming works that I expect to be finished within the next couple of months.

Current Work

I am currently looking for work in the Gaming Industry! Feel free to take a peak at my resume for further details on my experience and qualifications. In the meantime, I am currently working on another game demo… more details to come as I get them in order.

 

Notable School Work

Tundra Prototype(Winter 2022):

A reimagined study app built for Android OS using Java. Built alongside a team, we set forth to build a study app that removed distractions by having users place their phone facedown and used accelerometer data to ensure users did not move their phone. Tundra was built also with competition in mind. Users are given a rank based on amount of total time studied and placed on a global ranking leaderboard. Here is the related paper.

 

Voyager_9 (Winter 2022):

My Media arts and Design Senior project. A 2D Rhythm Action RPG built within Unity. Currently still being worked on, however here is the small demo presented for class. I built the entire game by hand using no outside packages as a learning experience to gain further knowledge of game development. Contains an artist statement within the README.

 

 

Osu! clone prototype (Winter 2021):

A small Osu! clone made within the Elm created alongside a partner. Allows for users to play a small section of a demo song, tracks user input and whether they have fallen too far behind, causing them to fail. I handled most of the backend code, such as click tracking, timing, score counting, maintaining user progress.

 

Linux Shell (Spring 2019):

A Linux shell built with the C coding language, has standard shell functionality, and allows for complex commands. [insert Repo link currently locked by school]

 

Control (Winter 2019):

A text-based adventure game built within Twine, created with multiple paths, tracked through a flag system that maintains user choices. Allowing for different endings based on previous choices. Programmed by me, and story written by my team.

Writing I enjoyed making:

The Bourne Animus: A final analysis piece regarding Jungian ethics and how they relate to the villain’s within the Bourne films.

A matter of World Peace: A final analysis piece on Kung Fu Hustle and its place within cinema history.

Other Work

Uncommon D&D (Uncommon Hacks 2020)

A 24 hour Hackathon project, where I alongside 2 others created an interactive D&D experience designed for google home. It was designed to use voice commands to take in input and read out the scenarios to the user. Uses a fantasy map generator, to create a custom user experience each game. I built the story paths, as well as the integration with map generator.

 

In Progress