Year of Games

Year of Games Kick-Off Symposium

October 17 - 19

Day(s)

:

Hour(s)

:

Minute(s)

:

Second(s)

Year of Games Kick-Off

Come join us October 17-19 at the Logan Center for the Arts for the Opening Symposium of the Year of Games: three days of game makers, writers, and teachers in conversation about games, their past, present, and future, their place on campus, and—most importantly—what we love about them.  

Events will kick-off with a Videogame Music Carillon Concert presented by Rockefeller Memorial Chapel. Friday and Saturday keynotes will take the form of live tapings of journalist Simon Parkin’s My Perfect Console podcast with guests Alex Seropian and Evan Narcisse (the latter session co-presented by the University of Chicago Humanities Day and the Chicago Humanities Festival). We hope you will join us for this exciting event whether you are already a fan of games or have always wondered what the fuss is all about!

Symposium Registration

Register here »

Keynote Registration

Please register for each Keynote session in addition to the general symposium registration above.
Oct. 17 – Keynote with Alex Seropian »
Oct. 18 – Keynote with Evan Narcisse »

Year of Games Kick-Off Symposium

October 17 - 19

Day(s)

:

Hour(s)

:

Minute(s)

:

Second(s)

Year of Games Kick-Off

Come join us October 17-19 at the Logan Center for the Arts for the Opening Symposium of the Year of Games: three days of game makers, writers, and teachers in conversation about games, their past, present, and future, their place on campus, and—most importantly—what we love about them.  

Events will kick-off with a Videogame Music Carillon Concert presented by Rockefeller Memorial Chapel. Friday and Saturday keynotes will take the form of live tapings of journalist Simon Parkin’s My Perfect Console podcast with guests Alex Seropian and Evan Narcisse (the latter session co-presented by the University of Chicago Humanities Day and the Chicago Humanities Festival). We hope you will join us for this exciting event whether you are already a fan of games or have always wondered what the fuss is all about! 

Symposium Registration

Register here »

Keynote Registration

Please register for each Keynote session in addition to the general symposium registration above.
Oct. 17 – Keynote with Alex Seropian »
Oct. 18 – Keynote with Evan Narcisse »

Year of Games Kick-Off Symposium

Day(s)

:

Hour(s)

:

Minute(s)

:

Second(s)

Come join us October 17-19 at the Logan Center for the Arts for the Opening Symposium of the Year of Games: three days of game makers, writers, and teachers in conversation about games, their past, present, and future, their place on campus, and—most importantly—what we love about them.  

Events will kick-off with a Videogame Music Carillon Concert presented by Rockefeller Memorial Chapel. Friday and Saturday keynotes will take the form of live tapings of journalist Simon Parkin’s My Perfect Console podcast with guests Alex Seropian and Evan Narcisse (the latter session co-presented by the University of Chicago Humanities Day and the Chicago Humanities Festival). We hope you will join us for this exciting event whether you are already a fan of games or have always wondered what the fuss is all about! 

Keynote Registration

Oct. 17 – Keynote with Alex Seropian
Oct. 18 – Keynote with Evan Narcisse

Invited Thinkers and Makers

‧₊˚🎮👽🔫 Friday Keynote 👽🔫🎮‧₊˚

Alex Seropian

Founder of Bungie Studios, Wideload Games, Industrial Toys and Look North World. Learn more »

‧₊˚🎮📜✍🏿 Saturday Keynote 📜✍🏿🎮‧₊˚

Evan Narcisse

Comic book writer, journalist, and video game narrative designer. Learn more »

Simon Parkin

Writer for the New Yorker and The Observer. Creator of My Perfect Console Podcast.

Eddo Stern

Artist, game designer, and Professor of Design Media Arts at UCLA.

Chris Granner

Video game and pinball music composer, audio director at Zynga.

Andrew Borman

Director of Digital Preservation at The Strong Museum.

Mitu Khandaker

Game Designer + Arts Professor, NYU Game Center.

Joanna Fang

Foley Artist.

Billy Basso

Game Designer and Studio Founder, projects include Animal Well.

Celia Pearce

Game designer, author, researcher, teacher, curator, and artist, specializing in multiplayer gaming; independent, art, and alternative game genres; and playable theatre. Her most recent publication is Playframes from the MIT Press.

Josh Tsui

Co-Founder of Studio Gigante and Robomodo, Documentary Producer, Director Of Innovation at Jarvis College of Computing and Digital Media, DePaul University. Works include the Tony Hawk, Mortal Kombat, and WWE series of games.

Derek Yu

Independent video game designer, video game artist and blogger. His work includes UFO 50 and Spelunky.

Jon Perry

Video game and board game designer. His works include UFO 50, Air Land & Sea, Spots, and Hot Streak.

Tyriq Plummer

Indie game designer, pixel artist, and animator and who has worked on Catacomb Kids, Cadence of Hyrule, and UFO 50. Most recently, he co-founded the Oakland-based game studio “Odd Object”.

Julianne Grasso

Assistant Professor of Music Theory at Florida State University. Her research primarily focuses on music in visual media, especially video games.

Fox Harrell

Professor of Digital Media & Artificial Intelligence in the Comparative Media Studies Program and Computer Science and Artificial Intelligence Laboratory (CSAIL) at MIT.

Son M

Studio Director and Creative Director of the indie game studio Perfect Garbage. She is also the writer half of SCSM COMIC. 

Jake Elliott

Game designer and writer. Co-founder of the Chicago-based studio Cardboard Computer and co-developer of the game Kentucky Route Zero.

Tamas Kemenczy

Game-maker, (graphics) programmer and one-third of Cardboard Computer.

Ben Babbitt

Artist and composer based in Los Angeles whose work spans performance, solo albums, film scores and videogame music as part of independent game studio Cardboard Computer.

Katherine Waterman

Associate Content Producer at Riot Games – League of Legends and VALORANT.

Tim Lembke

Creative Director at Riot Games – League of Legends and VALORANT.

Annie De Brock

LA-based editor who has worked in animation, live-action, and documentary.

Symposium Schedule

Friday October 17

 

Rockefeller Memorial Chapel 

12:00pm Videogame Music Carillon Concert 

 

Café Logan 

1:00pm Performance of “The Entertainment” from Kentucky Route Zero
Theater and Performance Studies BA Colloquium students under the guidance of  Devon de Mayo and Julia Rhoads 

 

Logan Center Performance Hall  

2:00pm Opening Remarks 

2:10pm – 3:30pm Games + Chicago: Then & Now 

Chris Granner, Andrew Borman, Josh Tsui, Billy Basso & Son M. moderated by Katherine Buse 

From legendary pinball machines and smash hit arcade games to indie game landmarks, Chicago has long been a vibrant hub of game design and culture. This panel brings together creative figures behind made-in-Chicago games like Mortal Kombat, Animal Well, The Addams Family (the best-selling pinball game of all time), and the upcoming Grave Seasons for a conversation about what it means to make and play games in the second city. 

Break 

4:00pm – 5:30pm Keynote: My Perfect Console: Alex Seropian 

Videogame industry trailblazer Alex Seropian in conversation with author Simon Parkin for a live recording of the My Perfect Console podcast. 

Break 

6:00pm – 7:30pm Sound, Music, Play  

Ben Babbitt, Joanna Fang, Chris Granner & Takashi Shallow moderated by Julianne Grasso 

Crucial ingredients in the art and culture of games, sound and music set fictional and emotional contexts for play, guide players and respond to their actions, circulate in fan-favorite soundtracks and live performances, and sit at the cutting-edge intersection of technology and musical expression. In this panel, hear from composers, sound artists, and scholars on how sound shapes play. 

 

7:30pm Dance Party  

with DJs Takashi Shallow and Ben Babbitt + machinima video loops by Kent Lambert

Saturday October 18

 

Logan Center Performance Hall  

11:00 am – 12:30pm Careers in Gaming with Riot Games  

Annie De Brock, Tim Lembke, Trevor Thernes & Katherine Waterman moderated by Emily Bembeneck & Ashlyn Sparrow  

Learn more about careers in gaming from UChicago alum Katherine Waterman (BA ’25) and her colleagues at Riot Games–a studio best known for games such as League of Legends and Valorant, television series such as Arcane, and the operation of major eSports leagues around the world. 

Break 

1:00pm – 2:30pm Keynote: My Perfect Console: Evan Narcisse 

Renowned journalist & comic book writer Evan Narcisse in conversation with author Simon Parkin for a live recording of the My Perfect Console podcast. 

This session is co-presented by University of Chicago Arts & Humanities Day and the Chicago Humanities Festival. 

Break 

3:00pm – 4:15pm Challenging Play: Puzzles, Performance, Practice 

Billy Basso, Celia Pearce, Jon Perry, Sandy Weisz, & Derek Yu moderated by Ashlyn Sparrow & Patrick Jagoda

Games are fun, relaxing, thrilling—and HARD. This panel explores difficulty in games: the mental attention needed to learn complex rules and solve riddles, the hours of practice put into improving tactics and physical dexterity, the emotional roller coaster of success and failure, and games as a medium for demanding subject matter. Come hear from the people who design the challenges that make us want to quit and then bring us back for more. 

Break 

4:30pm – 5:45pm How Games Get Made: Kentucky Route Zero 

Ben Babbitt, Jake Elliot & Tamas Kemenczy moderated by Sarah Martin & Jon Satrom 

Kentucky Route Zero is an atmospheric and literary point-and-click interactive fiction game. Though the game’s narrative focuses on an ordinary truck driver who is hired to make a delivery, this adventure delves into the extraordinary via magical realism and southern gothic traditions. Come learn how this critically acclaimed game was developed from start to finish. 

Break 

6:15pm – 7:30pm How Games Get Made: UFO 50 

Jon Perry, Tyriq Plummer & Derek Yu moderated by Chris Carloy & Cameron Mankin 

A critical and commercial success since its release last year, UFO 50 contains fifty fully-realized games in a breathtaking range of genres. Presented as a retrospective collection of games from the 1980s designed by a fictional team for fictional consoles, UFO 50 is at once a loving reflection on game history and a demonstration of the persistent creative power of historical styles. This panel presents a conversation with three of the (real life) creators of UFO 50. 

Sunday October 19

 

Logan Center Penthouse 901 

10:30am – 11:45am Various Futures of Games Preservation 

Andrew Borman, Simon Parkin, Josh Tsui moderated by Kent Lambert & Torsten Reimer 

With digital games a mere half-century old as a mass medium, we have a rare opportunity to preserve the early history of an art form: the objects it produced, the technologies that made it possible, the cultures that surrounded it, and the memories of those who experienced it. However, the preservation of digital games brings unique material, logistical, legal, and conceptual challenges. In this panel, representatives from a range of professional spaces (libraries, museums, design labs, journalistic media, and classrooms) discuss the current state and possible futures of games preservation. 

Break 

12:15pm – 1:30pm Future-Facing Forms of Inclusive Storytelling 

Fox Harrell, Mitu Khandaker, Evan Narcisse & Celia Pearce moderated by Alireza Doostdar & Ghenwa Hayek 

Though not always focused on storytelling in a traditional sense, games provide an opportunity for deep, playful, and even experimental narrative encounters. This panel will consider existing practices and possible futures for storytelling in games, including those that reach across art forms–from games to theater, comics, and beyond. 

1:45pm – 3:00pm Games + the Academy 

Jodi Byrd, Fox Harrell, Mitu Khandaker, Celia Pearce, Eddo Stern moderated by Patrick Jagoda 

In this panel, representatives from the University of Chicago, MIT, Northeastern University, NYU, and UCLA discuss issues at the intersection of games and the academy: games and play as fields of study; play as educational tool and method; logistical hurdles to games in the classroom; and the academy as institutional, financial, political, and social context for game design pedagogy. 

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