Hierarchy, Structure, and Identity: The Role of Agencies in Identity-making inside Habbo
For my final project, I will be continuing my exploration of Habbo. In particular, I will be expanding on my week 3 project concerning the ways in which “Agencies” operate inside of the game. I will be paying special attention to the ways in which hierarchy within these agencies is central to the process of identity-making within Habbo. Furthermore, I want to understand the ways in which the aesthetics of these agencies, modeled after real-life organizations like the FBI, inform relations between members and reproduce power inside of Habbo. In other words, I’d like to understand how power and hierarchy are viewed by members of Habbo agencies in relation to the creation of an in-game identity. Fortunately for me, I have already joined an in-game agency, the FBI, and as such, have quite a bit of preexisting data to work with. Furthermore, I have in-game friends within Habbo, many of whom are high-ranking members within the organization, that I am planning on conducting interviews with.
When thinking about the multimodal nature of my project, I was immediately drawn to Twine. The way in which stories are created inside of Twine, the user interface, is extremely conducive to seeing the sorts of structures that exist within stories. Because all the parts are laid out clearly in front of you when writing, you are constantly aware of the sort of organization that your story takes. Because of this, I think that Twine would be the perfect tool for creating a story with hierarchy at its center. Ideally, this story would place the reader inside of Habbo and would reveal the relationship between identity, hierarchy, and power. Furthermore, I hope to organize the very structure of the story in a way that deals with these ideas. Because of the interface, the creation of a “hierarchical story” is seen in the very shape of the story (see example). In this way, the structure of the story itself would produce an oppressive hierarchical environment, allowing the reader to truly experience these sorts of affects. However, power inside of Habbo does not always function in a hierarchical manner (as I’ve already seen in my participant observation). As such, I believe that two stories are actually required. This second story would be organized in a much more organic manner, representative of the ways in which individuals inside of Habbo challenge power and subvert hierarchical structure. I plan to organize this story in a network like fashion, with radically disparate points of the story connecting with one another. Hopefully, this would be a truly “non-linear story” with many points of entry and exit, allowing for an entirely different affective environment to be created. Content-wise, these two stories will be informed by participant observation within the game and from interviews. Quotes may be used and incorporated in the stories if I can get permission from my interlocutors.
Although Twine is a limited platform in that it mostly only allows for text, I have looked at a few tutorials which indicate that one can actually add music to the games. Hopefully, I’ll be able to figure out how to do this and add some sound effects and music to make the story a little bit more immersive.
Hierarchical Organization within Twine
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Super curious to see how the multimedia integration works with twine! I used to play Zork and Myst, so am imagining a more multimedia twine will be more Myst like…. Also curious about the way twine seems to be a story or narrative format and how you will incorporate that into your data display – are you imagining a walk through of a Habbo experience?
This sounds really interesting! I’m especially intrigued by your discussion of Twine’s hierarchical organization paralleling social hierarchies, and am curious to see how that will play out in the viewer’s experience of the story–the hierarchy is super clear from the visual of construction the game (like in the screenshot you included), and I wonder how that will translate into an interactive play-through.
Also since you mentioned adding music, here’s what I used to add audio to my project:
Hi Esteban, this is a very creative plan to use the Twine as a great tool to present your topic about organization structure and power dynamic, also very challenging and promising. Considering you use the term “agency” as the key concept, maybe it is more helpful if you give a clear definition and its implication in this domain. Looking forward to your final!
Esteban, I am very intrigued by your project and I am excited to see how you use Twine as platform to highlight these hierarchical relations that exist in Habbo. One thing I noticed while exploring Habbo during the third week of the course was the arrangement of how people were situated in a room. It seemed as if there was some power conferred to an individual just through their positions in relation to others (i.e. the desk structures). Just a thought but looking forward to seeing your final project!
I really like your idea of a non-linear story with multiple entrances/exits. The topic of hierarchies and structure also seems intriguing! I’m not familiar with Twine, but the pyramid shape you created works well with the themes you’re exploring. The sound elements also seem like a great touch for a truly immersive exp. Looking forward to how you develop this project!
I think this is a really cool project, especially because Twine allows for such a unique method of telling stories. The idea of a non-linear story is also very interesting because each player’s experience with power hierarchies in Habbo will inevitably follow a different path. Adding music is an interesting addition to make the experience more immersive. I am curious to see whether you choose to include Habbo music and sound effects to simulate the experience of playing the game and encountering these hierarchies, or if you’ll purposefully choose different background music in an attempt to evoke certain emotions or feelings in viewers.
I can’t wait to see what this ultimately looks like! I don’t know very much about Twine as a platform, but it seems like a really cool idea. It is a shame about the difficulty inserting other forms of media though… If it is possible, I think the music sounds like a great idea, but even if it’s not this project sounds super cool and I can’t wait to see it!