Draft for Final Project
For my final project, I will be focusing on the different means of communication in Sky the game. My original write-up had a lot of data, however, it was a little directionless and it was not well organized. I plan on using the same introduction as I did for the original practicum write-up, but the presentation of the data itself will be narrowed down to just the forms of communication and I will likely remove many of my extraneous observations about the setting and environment of each level as I do not think it is relevant to my research question — that is, how do people communicate when traditional forms of video game communication (ex. a universal chatbox) are removed? In an ideal world, I would have time to research a more intricate question — namely, how the unconventional communication shifts the accessibility of the game to non-traditional gamer populations — but given that I only have a week, I will have to concentrate on a more realistic goal. I’d like my project to be a combination of visual and video elements comparing the types of communication in the “regular” levels and the Eye of Eden level in a poster with moving elements. My idea was inspired by these moving movie posters I saw as well as the Canva template I found here:
I love the juxtaposition of fixed text with moving images, as it makes the posters all the more eye-catching, and although my poster will be communicating a lot more data than these examples, I hope to capture the same style in my own work. Additionally, I want my audience to be able to see the different types of communication, and given that all of it is non-verbal communication, I think it would be pretty easy to create gifs from screen recordings of my playthrough. I would then add these gifs to a poster I will design on Canva because I like the simplicity and clarity of the template I found. However, I have not yet begun this part of the project, as this week I’ve been focusing on gathering the data I need to create the gifs as well as to understand the types of communication further.
What I’m keeping from my original practicum:
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- INTRODUCTION
- “For my virtual ethnography, I chose the game Sky. Sky is a game in which the player explores various levels using a cape and “winged light” that allows the player to fly. I counted seven different levels (each with their own unique environments and obstacles) connected by a central “Home” that acts as a hub between the different worlds. By collecting winged light and following the spirits found in each level, the player is able to progressively gain more abilities and customization options — for example, look at a comparison of the starter character on the left (source), and then a leveled up character on the right (source). The controls are deceptively simple: move your finger around the left circle to move your character, move your finger around the right circle to fly, and rotate the camera by dragging your finger somewhere in the middle (this is the part I struggled with the most, as sometimes the camera starts spinning all over the place while you’re flying). I used to be an avid Sky player, but had stopped playing last summer and was out of practice. Unlike our two presenters on Wednesday, all my progress had been saved and I was able to start at level 35 rather than level 1. After getting used to the controls and navigation again, I was able to jump right into the game. I’ve included a picture of my character as well as a little clip of my initial flight test.”
- CONCLUSION:
- “The most important observation I discovered was how important the calls became — most of the players we ran into were pairs holding hands, but given the obstacles of the level, it was very easy to become separated. The calls allowed the players to see where their partners had landed in the case that they were separated, a problem that doesn’t exist in the other levels. The use of expressions was limited and practically non-existent in my run-through.”
- INTRODUCTION
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I think the use of an animated poster is a really cool idea and is definitely conducive to your project’s topic. I think that it is especially interesting to think about the way that a poster frames your project’s data in an almost cinematic way, enticing the audience to dive deeper into the topic. I think it is also interesting to think about the way that in designing this poster and choosing these Gifs you are acting as a curator, or in this a director. It might be cool to explore the ways in which the angles, framing, and lighting of the videos affect the message of the gifs you make.
I really appreciate your use of gifs, as well as other visual and video elements. Given that your project is on a game, I think the use of these visual elements will allow for a deeper understanding of the topic. A suggestion would be to explore the way different presentations/forms of visuals in this game affects the ability to communication, as well as how communication occurs.
I really like the idea of using an animated poster for your project. I think that is a really great way of sharing information and also helping to visualize that information. I am interested to see how many posters you make and what each poster will focus on. Do you intend to include a lot of text on posters or make them more minimalistic so that the viewer can do interpretative work?
I’m curious how your analysis of communication in this game (without the reliable chatbox) might draw from experiences of playing games that do feature a chatbox. I wonder how much of your past experiences with navigating virtual worlds and having access to a chatbox will influence how you think about non-verbal communication in Sky, and how you might imagine how different the game would be if it did have more verbal options. For week 3 I also played Sky and was similarly intrigued by how gestures, actions and communication played a role in the exp, so I’m really excited to see where your project goes! Also I love the gif idea because Sky has beautiful landscapes and I’m glad you’ll be featuring some of the game’s visuals in your project.
I love this! Super artistic and I love how it kind of mirrors the aesthetically pleasing and nonverbal communication aspects of the game (most players emphasize how beautiful the game is so I really like your choice to take a more artistic approach). This seems like a really good way to present your research!