Archives for Particip. Obs.
Identity and Organizational Structure in Habbo
Esteban Mendoza Practicum 3 Identity and Organizational Structure in Habbo Habbo is an online social networking website, targeted mainly at teenagers, marketed as “the planet’s most popular virtual...
Wealth and Identity in Habbo
Launched in 2010, Habbo is a social networking and online community where teenage and young adult users engage and interact with one another. Upon entering the world of Habbo,...
Waiting Out the Rain in Project Zomboid
Many video games draw players in with fast-paced, vibrant gameplay that provides instant gratification through hyperstimulation and perpetual rewards; however, Project Zomboid offers players a different form of engagement, replacing constant...
Habbo days
I tried Habbo (https://www.moregameslike.com/habbo/) this week from Tuesday to Friday, about an hour each day. It is a mood journey from exciting-confusing-boring-happy to “on track”. Firstly, it is a...
How Lack of Identity Complements a Transcending Purpose
Sky: Children of the Light Question: How do avatars and interactions in Sky:Children of the Light inform our human existence/position in the greater, vast cosmos? Sky: Children of the...
Friendship and Care in Roblox
Roblox is a virtual platform that centers around game creation and programming. Users create three dimensional worlds to be shared with and played amongst millions of players. A variety...
Participant Observation: The Economy of EVE Online
EVE Online is a space-based persistent world that was released in 2003, and since then has continued to be updated. While I played, there were on average 25,000 other...
Participant Observation in Runescape
The virtual world that I chose to explore as my field for participant observation was the famous, long-standing Runescape. Runescape is a medieval fantasy style massive multiplayer online role-playing...
Musical Musings & Making Connections in Sky
When considering taking time to hang out, explore and learn about and from a virtual world – it is more than fair to say I was more than a...
Non-Verbal Communication during High-Stress Gaming in Sky
For my virtual ethnography, I chose the game Sky. Sky is a game in which the player explores various levels using a cape and “winged light” that allows the...