Friday, November 13th @ 3:00 PM in Rosenwald 301
Language use in MOBA Gaming Communities
University of Chicago
In this talk I discuss a recent project investigating language use in Multiplayer Online Battle Arena (MOBA) games, focusing in particular on language use in the community surrounding the game DOTA 2. During the course of this talk I hope to describe, compare, and highlight specific areas of language use in MOBAs.
Describe: What kind of language is being used in-game?
– How do variables effect individuals language use?
– How has language use changed over time?
Compare: How does the register used in MOBA games compare to…
– Other MOBAs?
– Other online gaming communities?
– Other computer mediated language?
Highlight: How does the multilingual nature of the community effect language use?
– What strategies are used when no mutual language is available?
– How are responses to multilingualism framed and formed?
In order to answer these questions, this study makes use of a small (but growing) corpus of game replay files, looking at various frequencies, concordances, and collocations. As this project is in the beginning phases, there will be more emphasis during the talk on the formulation of research questions, and the methodologies used in order to answer them, than on the presentation of results. Discussion of all aspects of this project is strongly encouraged.